Early Access — April 29

Death Before Decaf

One more cup. Just one more.

A caffeine-management auto-combat roguelite. Drink coffee to get stronger. Drink too much and your heart files its resignation.

Available April 29, 2026 · Early Access · €4.99

Mira Volta — the last working barista in the city

Your Body Is the Game

Most roguelites give you a health bar. We gave you a caffeine meter — and it wants to kill you just as much as the enemies do.

Drink too little: you're slow, weak, and losing. Drink too much: your hands shake, your vision blurs, and you have three seconds before cardiac incident. The entire game lives in the space between.

Coffee items drop constantly. Every drink tempts you closer to the edge. Every edge move is a calculated risk.

CRASH0–20%Slow. Weak. Classic Monday morning.
DRAG21–49%Functional but losing. Drink something.
OPTIMAL50–80%Peak performance. This is where you live.
JITTER81–99%Strong but unsteady. Your aim doesn't exist anyway.
OVERDOSE100%Six seconds to live. Spectacular death incoming.

Three Floors. One Very Bad Day.

The Extraction Level

The Extraction Level

Where the city's caffeine supply used to be made. Now it makes Latte Grunts. Beige walls. The grinding sound never stops.

Enemies: Latte Grunts, Drip Drones, Decaf Specters.

The Break Room

The Break Room

The espresso machine became a god. The walls are wet. The temperature is "slightly too warm." Something grows in the coffee residue.

Enemies: Foam Golems, Cold Brew Crawlers, Decaf Specters.

The Executive Suite

The Executive Suite

Nobody has responded to internal communications in three weeks. You will find out why. The Director is waiting.

Final boss: The Director. Three phases. Zero mercy. All caffeine.

What's in Early Access

  • Full 20–35 minute roguelite core loop — complete run, complete tension
  • Auto-combat with all skill expression in caffeine management and build decisions
  • 5 playable character builds with distinct caffeine metabolism profiles
  • 50+ upgrade options: weapons, caffeine passives, stat modifiers
  • 3 biomes with unique enemy sets and environmental hazards
  • The Director boss fight — 3 caffeine-mechanic phases
  • Meta-progression: Grind Points spent between runs unlock starting options
  • Full death variety: overdose, crash, HP-zero defenestration, cardiac incident

Coming in 1.0

  • 2 additional bosses
  • Endless mode (post-20-minute survival gauntlet)
  • Daily run challenges
  • Expanded enemy roster
  • Full localization: EN, DE, PT-BR, KO, JP

Launch: April 29, 2026

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