The Extraction Level
Where the city's caffeine supply used to be made. Now it makes Latte Grunts. Beige walls. The grinding sound never stops.
Enemies: Latte Grunts, Drip Drones, Decaf Specters.
One more cup. Just one more.
A caffeine-management auto-combat roguelite. Drink coffee to get stronger. Drink too much and your heart files its resignation.
Available April 24, 2026 · Early Access · €4.99
Most roguelites give you a health bar. We gave you a caffeine meter — and it wants to kill you just as much as the enemies do.
Drink too little: you're slow, weak, and losing. Drink too much: your hands shake, your vision blurs, and you have three seconds before cardiac incident. The entire game lives in the space between.
Coffee items drop constantly. Every drink tempts you closer to the edge. Every edge move is a calculated risk.
Where the city's caffeine supply used to be made. Now it makes Latte Grunts. Beige walls. The grinding sound never stops.
Enemies: Latte Grunts, Drip Drones, Decaf Specters.
The espresso machine became a god. The walls are wet. The temperature is "slightly too warm." Something grows in the coffee residue.
Enemies: Foam Golems, Cold Brew Crawlers, Decaf Specters.
Nobody has responded to internal communications in three weeks. You will find out why. The Director is waiting.
Final boss: The Director. Three phases. Zero mercy. All caffeine.
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